Sunday, November 17, 2019

Elder Scrolls GLOG: School of Alteration

Practitioners of Alteration deal in the manipulation of the physical world. They can shield themselves and others from blows, enable travel across water and air, open and shut locks, and some can even transform other creatures.

School of Alteration

Cantrips:
1. Rub an opaque surface to turn it reflective or a reflective surface to turn it opaque.
2. Press your hands together and count as STR 20 for being pushed, shoved or moved.
3. Change the consistency of a liquid from goo to water to oil and back.

Load image alteration

Apprentice

Slowfall
R: touch T: creature D: 10 minutes
You fall slowly and gracefully from any height, reducing fall damage by [sum] points.

Shield
R: touch T: creature D: 10 minutes
Reduce incoming physical damage by [dice] points.

Water Walking
R: touch T: [dice] creatures D: 10 minutes
You can walk on water as if it were solid ground. Wavy or stormy water counts as difficult terrain.

Adept

Lock
R: 50' T: object D: until dispelled/unlocked
An object, if it could conceivably be opened, is locked shut. Doors, mouths, shirt buttons and so on are locked unless either dispelled or 'lock-picked' with an opposed Dexterity check against DEX 10+[dice]x2 or with half an hour of work.

Water Breathing
R: touch T: creature D: see below
You can breathe underwater as if it were air, for a time depending on dice: 1(10 minutes) 2(30 minutes) 3(1 hour) 4(3 hours).

Burden
R: 50' T: creature D: 1 minute
The creature adds [dice]x3 filled slots to their inventory. Effects of being over-encumbered include a -1 penalty per slot to Movement, Stealth and Defense. With 6 or more points of encumbrance, moving quickly is impossible. With 10 or more, moving faster than a crawl is exhausting. When applying this to monsters, assume they have free slots equal to their HD.

Expert

Crumble
R: touch T: solid material D: [dice] minutes
Reduce a [dice]x5 cube of solid material to sludge. The process takes [dice] minutes.

Spiderclimb
R: touch T: creature D: 10 minutes
You can climb sheer surfaces at a speed of  20+[dice]x10'.

Knock
R: 50' T: [dice] objects D: 0
The object is loudly opened. Doors are flung wide, locks are broken, shackles are bent open, belts come undone. Treat this as a strength check made with STR 10+[dice]x4. If target is an armored creature, Save or armor falls off. If unarmored, Save or vomit for [dice] rounds.

Swietopelk
Master

Polymorph
R: 50' T: creature D: see below
If the creature fails their Save, transform them into another creature with no more HD than the original. Lasts for [dice] increment: 1: 1 hour 2: 1 day: 1 week 4: permanent

Levitate
R: touch T: creature D: 10 minutes
You can fly at a speed of 20+[dice]x10'.

Elemental Shield
R: touch T: creature D: 10 minutes
An elemental shield forms around you, giving you resistance to an element of your choice (fire, frost, poison or shock) and deals [dice] damage per round with that element to hostile creatures in melee. If you invest 4 dice, you gain immunity.

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