Creatures with a * next to their name can be summoned for a day with the spell Conjure Undead.
Velothii |
Ancestor Ghost
HD 0 (1 HP) DEF 10 ATK 9(1d6 or Drain Attribute) MOV 1.5x
Undead
Spectral: Immune to normal weapons.
Treasure: None.
# Appearing: 1(Haunt) 2d4(Flock) 3d6(Infestation)
Ancestor Ghosts are the lingering spirits of the dead. The black soul has long since passed into Oblivion, along with memory, morality and personality. But the awareness, the low intelligence, remains. They know only of enemies who wish them harm, and of the living family members who make burnt offerings of fruit and ghee. When a family member speaks their name, they feel alive for a moment. Besides being encountered in tombs, many Dunmer, especially members of the Temple, are capable of summoning forth the ghosts of their ancestors in self defense.
Nuare |
Skeleton*
HD 1 (5 HP) DEF 12 ATK 10(weapon 1d6) MOV 1x
Undead
Treasure: If in a tomb, 2d4sp hidden nearby.
# Appearing: 1d4+1(band) 1d6 +3(squadron) 2d6+3(platoon)
Reanimated skeletons are guardians of tombs and graves in Morrowind, and are often summoned in large numbers by conjurers. They are not animated with a real soul, but with a synthetic animal intelligence. They fail with anything abstract, but can understand nuance and meaning in their creator's orders.
Lesser Bonewalker*
HD 2 (10 HP) DEF 14 ATK 11(1d4 claw/1d4 claw) MOV 1x
Spells: Drain Attribute 1
Undead
Treasure: 25% chance of a petty soul gem.
# Appearing: 1(loner) 1d6+1(pack) 2d6+2(mob)
Undead amalgamations of flesh and bone. These revenants erupt in tombs, formed from the collective rage of those who died violently. They are distressingly common, on top of being summoned as muscle by mages. They are strong, carry diseases, and are fond of draining the Strength and Constitution of intruders.
Swietopelk |
Greater Bonewalker*
HD 4 (20HP) DEF 15 ATK 13(1d6 claw/1d6 claw) MOV 1x
Spells: Damage Attribute 1
Undead
Treasure: 25% chance of a lesser soul gem.
# Appearing: 1(loner) 1d4+1(pack) 2d4+2(mob)
The larger, more vicious cousins of the Lesser Bonewalker. They are known to arise when family tombs are filled suddenly, whether from plague, war or other strife. Their curses are nastier and longer-lasting than those of their Lesser Cousins.
romandubina |
Bonelord*
HD 5 (25 HP) DEF 14 ATK 14(1d6 claw/1d6 claw and spell) MOV 1.5x
Spells: Shield 2, Drain Attribute 2, Destructive Bolt 1.
Undead
Treasure: 25% chance of a common soul gem.
# Appearing: 1(loner) 1d4+1(pack) 2d4+2(coven)
Intelligent, magically adept undead. These skeletal figures are knit from mismatched bones, possessing multiple arms and necks several sizes too long. These are rare, but are rumored to arise from the spirits of exceptionally strong-willed or magickally rich people who die with a grudge.
Dima Zasimovich |
Lich
HD 10 (50 HP) DEF 17 ATK 19 (1d10+3 bound weapon and spell) MOV 1.5x
Spells: Bound Weapon 4, Levitate 3, Five Fingers of Pain 3, Shield 3, Destructive Blast 2, Energy Drain 2, Command Humanoid 2, Damage Attribute 2.
Undead
Treasure: 1d6*100gp value hoard, as well as magic items.
# Appearing: 0(Normal) 1(Doom) 3(Apocalypse) 4+(RUN)
While other undead are summoned by wizards, Liches are wizards, passed over to the other side. They have hidden their black souls from death and remained in their decaying bodies, still capable of practicing magic. They are exceptionally rare and exceptionally dangerous, as their reason, memories and personality degrade in spite of their continued existence, until all that remains is a rabid animal capable of casting terrible spells with ease.
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