Caveman cannibals. Humans twisted by millennia underground. Once humanity's greatest predator, now pushed to the margins of the world, in deep tombs and lurking in the human genome. The Vampire.
Vampire levels can be gained in one of three ways:
He sees you when you're sleeping... |
Vampire levels can be gained in one of three ways:
Race as Class: You are a vampire, and may only take classes as a vampire.
Race as Multiclass: You take your first level in vampire, but from there may take other classes, but not as races (Ghoul, Goblin, Gnome etc.).
Curse: Vampirism cannot be transferred by a vampire to another creature. But a major curse or a sorcerous potion? Absolutely. If you have control of how the mutation spreads, you can choose to take levels, and if you level beyond 4 can choose to replace another template with Vampire. If you don’t have control, you will gain a vampire template at every level, even replacing other templates.
Vampire: Gain +1 Attack and Stealth for every Vampire template you possess.
A: Sunlight Weakness, Ancestral Terror
B: Iron Stomach, Danger Sense
C: Heat Sense, Dodge
D. Feast, Hibernation
Sunlight Weakness: For each Vampire template you possess, direct sunlight exposure results in a -2 to Save and Defense
Ancestral Terror: Whenever you make eye contact with any humanoid, they must Save vs. Fear at -2 or be held in place as long as you maintain eye contact. Attacking or making an attack breaks this. Once broken, or if the save is made, the target will immediately become hostile and call others to kill you.
Iron Stomach: You may subsist on the flesh and bodily fluids of any organic creature, but only gain nutritional value from meat. The fresher the better.
Danger Sense: If you are surprised, you have a 50% chance to act on the surprise round anyway.
Heat Sense: Even in total darkness, you can sense the location of living creatures and heat sources within 60’.
Dodge: While unarmored, you get +1 Defense per level, up to a maximum of +4.
Feast: You regain full health if you spend an hour harvesting and eating the fresh (<24 hours) carcass of a creature of your size category.
Hibernation: On dropping unconscious, you may choose to enter hibernation for 1d6 (level increment). You can be woken up with fresh meat or blood, and awake with one hit point. During this period, any damage that would decapitate you or destroy your heart kills you, no save.
Level Increments: 1. Days 2. Weeks. 3. Months 4. Years 5. Decades 6. Centuries 7+. Millennia
When allowing Vampire PCs in a campaign, the GM should consider how they will fit in. They are evolved to do well in the Veins (no sunlight, cannibalism, heat vision) and having one in a Veinscrawl could potentially be a bit easy on that player. If you do choose that route, adding drama by starving the party and making the Vampire choose between uncertainty and eating a party member right be fun (with the right group).
But surface campaigns allow for much more interesting roleplay. How does the Vampire stay out of the sun? How do other characters react to a lack of eye contact? How do you interact with NPCs and how do you satiate your hunger?
When allowing Vampire PCs in a campaign, the GM should consider how they will fit in. They are evolved to do well in the Veins (no sunlight, cannibalism, heat vision) and having one in a Veinscrawl could potentially be a bit easy on that player. If you do choose that route, adding drama by starving the party and making the Vampire choose between uncertainty and eating a party member right be fun (with the right group).
But surface campaigns allow for much more interesting roleplay. How does the Vampire stay out of the sun? How do other characters react to a lack of eye contact? How do you interact with NPCs and how do you satiate your hunger?
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