Thursday, October 17, 2019

Dream-Walking for Dummies

Valued among wizards is the talent of dream-walking. It indicates not only a strong control of one's own mind, but is an invaluable skill for communicating across great distances. Magic users will seek the counsel of their masters in sleep, with locks of hair granted to each apprentice. The greatest masters of the dreamworld can access the dreams of others with but a name and face, and can even change the fabric of a dream to their wishes.

Methods of dreamwalking:

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Dreaming Walk

The following spell, known to Malachite wizards, allows you to enter the dreams of a sleeping creature, even from a great distance.

R: see below T: sleeping creature D: concentration
Invade the dreams of another creature. They must either be in your sight, or you must have a body part of theirs. When you enter their dreams, treat as a Rapture encounter (Veins of the Earth 107). You have your current hit points, Wisdom as Armor and Intelligence as Strength. You may use an opposed Charisma roll to change the fabric of the dream to your wishes. The target is immediately aware of your presence and may make a single Save at a [dice] penalty to expel you.

Glove of Qaray's Closed Eye
A shimmering violet glove, placed on the left hand. When a target's head is grasped (if aware and resisting, they must be grappled) they are immobilized, and both wearer and target are transported into the wearer's dream realm.

Skill: Dreamwalker
A character skill. With it, one may invade the dreams of a creature with Dreaming Walk using only their face and name. Gaining this skill requires either intense experience with the dream world or the tutelage of a powerful psychic creature.

The Dreambirch
Anyone going to sleep within one mile of this tree's pale blossoms will be trapped in a somber, eerie dream world. The victim is lucid during this period, and wanders the dreamworld seeking a way out. Each night roll 1d100. If the number rolled is lower than the number asleep, one awakes. Strong-willed targets can make a Save to wake up. Has 1d12 branches.

A Dreambirch may be used to create...

Dreambirch Torches
A Dreambirch torch burns with a weak blue flame. It does not create visible light, but rather bathes a 30' radius in octarine light, the color of magic. The flame of the torch shows a flickering reflection of the holder's thoughts. Each branch of Dreambirch can produce three such torches.

Dreambirch Infused Tea
Crush a Dreambirch blossom, slice a root, powder the bark and set it to steep. Then lie down next to it, and sleep. Breathing in the aroma will render you lucid and allow your to create a dream of your choice. A horrendous nightmare, a paradise, a memory or a prophecy. The dream will be infused with the drink, and the drinker will have it the next time they sleep. It's also absolutely disgusting.

Dreambirch Incense
In the presence of Dreambirch incense, things appear not as they are but as they are perceived. The dreamworld is drawn closer to our own. Vague shadows become monsters. Dim candles become blazing torchlights. Soggy rations become kingly feasts, if you're hungry enough.

Dreambirch Dried Petals
Fragile, pale, paper-like petals from the blossom of the Dreambirch. If consumed, serve as potent hallucinogens that open the mind of the user to the dreamworld that underlies our own. Used ritually to seek wisdom and overcome one's own limitations. Used recreationally for a damn good time.


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