5. ICE CAVERN: The giants have frozen 8 corpses of mutilated victims. standing them upright in blocks of transparent ice. Evidently these are meant to "frighten off" any trespassers. The bodies are obviously hacked and very dead, not merely frozen whole. Each of these corpses has some valuable item with it in the ice: 1) is dwarven with a battle axe +1, 2) is elven with a long case at its feet (cold wand with 16 charges), 3) is human and wears a jeweled belt (worth 7,000 g.p.), 4) Is human and has a tube In its hand (a scroll of protection from elementals), 5) is dwarven and has a spilled pouch of (3710 g.p. base value) gems at its feet, 6) is human and wears a fire resistance ring, 7) is half-elven and grasps a sack with a burst seam showing silvery coins (471 s.p.). and 8) is a human In gleaming armor (magic armor of vulnerability,-2 but appears as +2 until actually struck in combat). If a fireball is used to melt the ice blocks, all magic and jewelry will be destroyed. Lesser fires or chipping will cause melting or vibrations which have a 10% per block cumulative chance of causing the ceiling of ice and Icicles to collapse and inflict 6-60 hit points of damage on each creature beneath.
5. Ice Cavern. (4’’x3’’) 8 standing blocks of ice contain mutilated corpses, each with a valuable item within.
If a fireball is used to melt the ice, all magic and jewelry is destroyed. Lesser fires or chipping has a 10% per block cumulative chance of causing the ceiling to collapse for 6d10 damage on each creature beneath.
Dwarf with a battleaxe+2.
Elf with a cold wand (16 charges) in a long case.
Human wears a jeweled belt (7,000 g.p.).
Human holds a scroll of protection from elementals in a tube.
Dwarf with a spilled pouch of gems (3710 g.p. Base value).
Human wears a fire resistance ring.
Half-elf grasps a burst sack of silver (471 s.p.).
Human in gleaming armor (armor of vulnerability -2, appears as +2 until first struck).