Friday, October 22, 2021

Ptolus Session 1: Meet the Rats

We return for our first full (though in practice second) session of Ptolus: In The Shadow of the Spire. After establishing themselves in the city and building a few connections, the party gets down to the business of making hard cash and figuring out how to bring the fight to the Balacazars.

The Party

, human druid. Seeking out the famed druid Andach and the answer to the last riddle posed by his cousin
Jaiden Daham/Cunningham, aasimar paladin. spent most of his young life in the back of the ironworkers' guildhall, seeking vengeance on the Balacazars for the debt in which they old his family
Miranir/Meep, half-elf warlock, an orphan raised by the Sages' guild, almost died when their headquarters suffered a fire, was rescued by his patron's intervention. Nicknamed for his first word
Lucien Chenier, half-elf bard, has earned the ire of various nobles thanks to his irreverent and abrasive performances, now laying low.

Notable Deeds

Lost membership in the Ironworkers' Guild
Found a hidden Longfingers Guild dead drop
Made contact with a Longfingers Guild member
Found a ratman nest in the sewers and slew many of them

The Broadsheets

The Courier, 8th of Wind 721


After his arrest two days past for treasonous speech outside the Oldtown Admin, D-R leader Helmut Itlestein is released in order to ‘not impede his duties to his congregants.’ Meanwhile, HI’s little helpers rot in jail. So much for a man of the people! Watch out for the city’s most heretical high priest, and stay safe Ptolus.

The Midtown Partisan, 8 Wind 721


Balacazar head gave a speech declaring the KCL’s recent attack against him shows how bad crime is. He’s taking to the streets to ‘keep people safe’ from them. We’re sure Lord B. knows more about Ptolus’ crime than we do, and wish him the best in his holy crusade.

The Noble Record, Wind 721



Who is Lady Erthuo’s most recent beau, and why is she hiding them? The NR’s secret sources have the whole sordid tale, and this is one for the books. 

The Guilder, Wednesday 8 of Wind 721



The Silver Guildmaster sat down to dinner with the head of the Masons. Is this a friendly chat, or muscle deal for his fight against the goldsmiths? Find out!

The Market Voice, Wed 8th of Wind 721

The allure of the far east can be yours, with Faraway Scents! Just off Horseweed St

Your posters and flyers, printed at Blackstock! Intersection of Iron St and Carriage Row

Hunting ratmen? Get Bith’s best! Calabis St

The Game
  • The party woke in the Ghostly Minstrel on the 8th of Wind, 721, their third day in the city of Ptolus. Their gnomish partner Anageo Quigg has made his way home last night. They dug into some cheese, oats and cold fish as they read the broadsheets. 
  • Their breakfast was interrupted by an eight-year old courier carrying a message for 'Jaiden Cunningham.' It was a note from the Ironworkers' Guild, reprimanding him for failing to do his guild job, and giving him another task: going to the Darkbirth Madhouse and getting a guild member, Spyncer Coil, out. The courier energetically demanded a silver shield from Jaiden until Lucien pointed out that couriers in Ptolus get paid up front. The courier left in a huff, his con unsuccessful.
Darkbirth Madhouse
  • The party discussed their next move, and settled on checking out the Madhouse. However, once at the site and learning about its history, they decided that signing out a patient would be someone else's problem. Jaiden took the guild note and scribbled 'Unsubscribe all' on the backside, and handed a silver coin to a passing courier to get it over to the Ironworker's Guild. 
  • With Jaiden soon to be an ex-member of one of the city's most powerful guilds, the party returned to Delver's Square and geared up for another shot at the dungeon. They settled on following the trail of chalk marks they found in the northern sewers in their last delve, and at the end, found a loose brick with a note hidden behind it. They read it, copied it, and then replaced it as best they could. 
Alley off 83 Yarrow St. Wait at least half an hour
Codeword, Rutabaga 
This symbol was also on the note
  • As they were doing this, Lucien heard a voice speaking in his head, alternating between pleas for help and food. A slimy tentacle snuck out from the sewer muck, but the party sprang away. The voice declared it only wanted to shake their hands. Miranir stepped forward and offered his hand in friendship. He barely avoided being grappled and dragged into the muck, as a great, bulky mass swelled out. They struck at it and ran away, the telepathic voice cursing them.
  • The party resolved to follow the clue on the note, and traveled up to Oldtown. There they found a dead-end alley right where the note said, and after some searching, found the same symbol on the note carved into a brick, which was not loose. They waited at the mouth of the alley for some time, and then a voice came from behind Dmitree. 
"Whaddaya want?"
  • The voice had no obvious source. Dmitree gave the password, and the voice cackled. It complained that this job had been unusually difficult, but it had discovered that two days earlier, Malkeen Balacazar had entered the city with a rusted iron box, which in fact contained a Dwarvenhearth key. Lucien and Miranir knew stories about the ancient dwarven city below Ptolus, untouched by surface dwellers for many centuries at least. A key into Dwarvenhearth could be immensely valuable.
  • The party thanked the voice for the information, and informed it that another person would be coming by later for the same report. They observed that across from the alley was Menasa's, a boarding house, and after considering waiting on the roof, decided to rent a room there for the night and stake out the alley to see who else came by.
  • Soon after getting the (remarkably cheap) room, conveniently endowed with a balcony, they settled in to watch the place. Lucien checked out some of the neighboring rooms to ensure they were secure, and barged in on a couple in the throes of passion. Meanwhile, Dmitree remembered he was still on Quigg's payroll as an advertiser, and decided to grow out the nearby plants and fashion the vines into a banner. With several hours' work, during which nobody went to stand at the mouth of the alley, Dmitree, hung a net of vines which advertised Wondrous Tattoos in North Market. 
  • Several interested customers came into the boarding house to ask about the banner, and Dmitree, who unconvincingly gave his name as 'Mossy Silverthorn' got a stern talking to from Menasa for failing to pay her for use of her fa├žade, and Lucien had to advocate on his behalf and take down the banner himself. 
  • Some hours later, well after sunset, an elven woman with silvery hair stops at the mouth of the alley and leans against the marked brick. With the exception of Lucien, she notices the whole group watching her from the balcony. She stealthily performs a magic spell, and shortly afterwards subtly beckons to the group. 
  • They descend to meet her, and Miranir brazenly asks if she's a member of the Longfingers Guild. Lucien has to work hard to salvage the situation, but does eventually convince this woman, Chelsean Featherhair, that his companion meant no offense by it. Chelsean casts a sound-muffling spell around them and questions the party. The party make their services available to the Longfingers in any operation which would harm the Balacazars or Killravens. 
  • She tells the party she'll send word once she has a job for them, confirms the intel on Malkeen Balacazar, and excuses herself. The party decides the night is young, and that since it's always dark in the dungeon, there's no wrong time to delve. This time, they went looking for ratmen, since they'd heard the bounty per tail got raised from 2 to 3 gold pieces each. 
  • That night they located and fell upon a heavily infested ratman nest in the sewers, slaying many, but receiving heavy wounds of their own in turn. When they realized the nest extended far beyond their expectations, and heard the rumbling of many rats further in the tunnels, they turned tail and ran for the surface. They stayed in Menasa's boarding house that night, the couple in the other room making sleep difficult. 
  • The next morning, they waited with no reward for a message from Chelsean and the Longfingers, and returned to the sewers for more rat tails, this time encountering a patrol of rat-men, including one armed with a rusty pistol. The party made short work of even this foe and returned to the Ghostly Minstrel to count their hard-earned coin.


The end of the session was dominated by combat in the sewers vs ratmen, and I felt that it was insufficiently engaging or dynamic. I can do much better. I also gave some very heavy-handed hints to the players at various times, letting them know that I was perfectly willing to throw challenges that their 1st-level asses couldn't handle, namely the otyugh and the swarm of ratmen. Have you seen the roster on that dungeon?! That's a lot of ratmen. 

Speaking of which, as much as the format of Ptolus is excellent for the city sections, it really falls apart for me in the dungeons. Large blocks of text with the relevant contents buried inside. Unlike the standalone locations of the city, individual dungeon rooms are much, much less sticky, and it's harder for me to get a good handle on them. I think I'll wind up making a bulleted roster for the dungeons, especially so that I can organize enemy responses to incursions, especially for these large ones with many rooms and many, many enemies. These are no lair dungeons.

I expect to make broadsheet cards for my players each session, though perhaps not for every paper each time. This time, for example, there wasn't anything from the Ptolus Herald, since their headquarters had just been raided by the guard. Giving them a fuller complement this time served to introduce the different papers, their subjects and biases. 

With the Longfingers cache, I was sort of running by the seat of my pants. I'd figured it would leads them to Shim's meeting point in Skulk Alley, but I wasn't sure what Shim would have for them. I let the encounter play for a little while before the party convinced him to give the report, by which time I'd settled on the Dwarvenhearth key lead. 

Regarding Miranir's blunt approach of Chelsean, I'm not sure how much of that was him playing his character and how much was a mismatch in expectations between player and GM. I try to play NPCs are more or less realistic people, and just going up to someone and asking them if they're a member of a criminal organization is not likely to be a good approach. In this scenario, the Longfingers now consider the party a disposable asset to be burned as soon as is convenient, whereas if they'd done a better job, Chelsean may have seen them as more reliable agents. 

Not sure what Jaiden's player was going for with dissing the Ironworkers' Guild. it's going to come back and bite him in the ass not too long from now, though. Nobody disses the Guild.


Thanks for reading! If you're keeping up with the campaign then comment below, be sure to follow the blog and share it with others. until next time, have an excellent week.

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