“A system that operates by constructing and executing plans lives, to speak metaphorically, in a sort of fantasy world..." -Agre and Chapman 1990
Friday, December 24, 2021
State of the Blog Year 3
Friday, December 3, 2021
Actually Making a Dungeon: The First Rat Bank
And on the pedestal these words appear,'No playtesters are credited in this publication.'
Saturday, November 13, 2021
Ptolus Sessions 2 and 3: Lord of the Flies
Dmitree, human druid. Seeking out the famed druid Andach and the answer to the last riddle posed by his cousin
The Midtown Partisan, 10 Wind 721
ABANAR: LET THEM EAT CAKE
A House Abanar member responded to requests by the Ptolus Food Bank by donating a honeycake, said, “Why stick to bread? Pastries are so much more delicious!” We look forward to our emergency supplies being full of stale sweets.
The Guilder, Friday 10 of Wind 721
HAMMER MEETS ANVIL!
An ironsmith struck a peaceful silversmith on the street last night, leading to an open brawl between silver and iron guilders. Have the Ironmasters chosen their side in the feud?
The Ptolus Herald, Friday 10th Wind 721
AS THE SUN RISES
As the sun rises again, so does our noble paper return to your hands, dear reader. Though we struggle under the heavy yoke of tyranny, the stars are right for a change in the hearts of men. Behold the signs, and follow where they lead!
- The night of the 9th of Wind, 721, Lucien is woken in his room at the Ghostly Minstrel by... a ghostly minstrel, the patron spirit of the place, playing a haunting tune. He tells it to go away and let him sleep.
- Jaiden wakes in the morning of the 10th with a splitting headache, and when he comes down, Tellith shows him his reflection; his sclera have turned pitch-black and the veins around his eyes have darkened. She gives him some makeup to mitigate the look.
- Miranir heads out of the Minstrel in a rush, heading for the Sages' Guild headquarters.
- As the party is having breakfast and reading the broadsheets, a knock comes at the door. The same courier kid that tried to scam Dmitree a couple days back is carrying a message, and is conspicuously apologetic. The message is from their new friend in the Longfingers' Guild, Chelsean Featherhair. They meet up with her at the Old Goose in Midtown, and she gives the the details of a job.
- The alchemist Golathan Naddershrike of Rivergate, whom the Longfingers have been surveilling for some time, is believed dead. His wife Ardelia went missing last year, and his apprentice, Terrek Nal, hasn't been seen since Golathan last was. Their tower, filled with a great many magic accoutrements, is believed empty, and the party is going to break in and secure the place.
- They accept the mission and conditions, and head on over to the sleepy residential district of Rivergate. Naddershrike's home is a quaint one-story house with a three-story tower bolted to the side, leaning over the cliff. His mailbox is overflowing with bills and notices, including from Myraeth's Oddities. Lucien hears the whining of a dog from the tower, which is swiftly cut off. They detect magical defenses, and circumvent them by tossing a rock through a window, triggering the trap at range.
- Inside, the building is a mess. Green-orange goop stains the floors, and one bed is soaked through with the stuff, even as one of the rooms is covered in months of dust and perfectly orderly. They move to the wizard's tower, but a wave of magic rips through the air; Lucien and Dmitree see copies of themselves step through a mirror... versions of themselves with no heads, and fanged faces on their stomachs. Jaiden sees nothing, smashes the mirror as they run away, and kicks down the door to the tower.
- The first floor is filled with crates and boxes, mostly mundane alchemical equipment and supplies; valuable, but bulky. They hear a shuffling behind the crates, and the dog's whining is audible above. They search but fail to find the source of the shuffling, instead just getting a creepy laugh.
- They climb to the next floor. There they find a starved puppy in a cage, messy, goop-ridden bedding and a ramshackle alchemical contraption. They move to free the puppy, and a whisper commands them to stop. It swirls around them cackling, and Jaiden strikes at it when it gets near, revealing it. The creature is humanoid, with one side of its body flayed, deformed and oozing goop.
- The party succeeded in neutralizing and knocking out the creature before it could reach the alchemical contraption and pull a switch. They tied it up, and found that, suspended in a frictionless cauldron within, was a roiling mass of black goo.
- Upstairs, they found the body of Golathan Naddershrike, rotting and stuffed under bedding. They looted his office and found off materials; a crystal that floated to the top of its jar, a silvery box filled with mercurial liquid, a vial of sparkling green dust. They also found his ledger, filled with abbreviated records.
Blm 8 720, dlvrd 50 frstn to Savane, 550gp
Grwth 14 720, pudding to Ardelia’s uncle, 250gp
Toil 2 720, full vlls for Dream, 300gp
Mns 27 720, more pudding for Ardelia’s, 200gp
Nwyr 9 721, hlthl for I.P. 80gp, missed a bit
Brth 13 721, 1-dose ithlrd for Khatru, for 13 Wind, 600gp
- There was also an unmarked book at the bottom of his locked desk drawer. The inside cover was drawn with a spiral pattern, apparently drawn in blood, and the rest of the pages were blank.
- Noting all of this, they head back down, wake the creature up and interrogate it. They are unsurprised to learn that it's the alchemist's apprentice, Terrek Nal, whom Naddershrike cursed and was killed by. Nal is no longer strictly human, and nowadays is sustained by the fear of sentient beings. They get confirmation from him that Naddershrike was creating black puddings through an alchemical process, and was selling them to his wife Ardelia's family.
- They pop back outside to see the tower being watched by a pair of Longfingers, a tall man named Shortman and a short man named Tallman. Shortman and Tallman take the players' report as to the contents of the tower, and recognize the blank book as a ritual item of the Crimson Coil chaos cult, which they are in no mood to take. They hand the party their pay for a job well done, which includes a mage coin; a triangular glass-and-bronze token which returns to the hand of the person who last touched it no matter where it is.
- Thus the party leaves the tower and its valuables to the thieves, and take Nal with them back to the Ghostly Minstrel while they figure out what to do with him. They get Tellith to put the word out to Jevicca Nor of the Inverted Pyramid in the hopes she can help. Within a few hours, they're visited by her half-elven apprentice, who is fascinated to learn the story and identifies Nal as a phobophage. He takes Nal into his own custody and drags him over to Mahdoth's Asylum, where he promises the cursed being be taken care of.
- With plenty of daylight left, the party decides to follow some leads. They know the alchemist was made and sold at least one black pudding before, and they hear from Tellith that there was a strange black pudding attack in the Necropolis last year, not long after the listed date in the ledger. Dmitree has also been meaning to go there and meet the druid Andach.
- So they travel from Midtown to the Necropolis, and weave between the graves and mausoleums until they reach a lake festooned with greenery, and cross a bridge to Clasthamus Isle.
- They are greeted by a half-elven druidess, Hennam, who greets them and asks after any news from the city. She leads them to her master Andach, who reluctantly accepts the questions of a fellow druid. He hears out the riddle that Dmitree learned from his uncle Uilleague (whom Andach knew, and referred to as a 'little punk') and informs him that it has deep occult and chaotic significance, a close association to the rhetoric of chaos cults like the Crimson Coil, whose name he refuses to speak aloud. He also tells the party what little he knows about last year's pudding attack; it assaulted a patrol of Keepers of the Veil, nearly killing one. These sorts of monsters are not common to the Necropolis.
- The party thank Andach and follow up on these leads. They visit the Keepers' headquarters, the Siege Tower in the Necropolis, and speak with the knight, Damien, who still bears the pudding's corrosion scars. He shows them a device, a rune-inscribed cube pulled from the pudding's corpse, which the party suspects is a control device.
- Even with this, the party is frustrated by lack of information on Ardelia and her family; they put their heads together and settle on visiting the Oldtown Administration building to locate Golathan Naddershrike's marriage certificate. After several hours of bureaucratic bumbling, they land in the correct line and Lucien puts in an information request under Jaiden's name. They're informed this will take a while.
- They call the day there and return home. Dmitree goes out to a haircut, and learns that talk of the democratic-republican movement is gaining steam in some quarters of the populace. Jaiden sets about embossing an insignia into his shield, that of an angel's wing over a blue cross.
- The morning of the 11th they return to the Necropolis to follow up another lead; the mad hermit Igor Reichstav is supposed to know a great deal of the local happenings, but reaching him is no easy matter.
- They travel until they spy a mausoleum covered in flies. Absolutely covered, some the size of large birds. On their approach, two especially large flies peel off from the swarm and assault the party, spearing Lucien through the shoulder with their probosces. The party dispatch the creatures with some difficulty and find a gaunt, tall man covered in insects in the mausoleum. Contrary to their expectations, he's alive and moving.
- The party entreats him to share what he knows, and he demands booze in exchange. Dmitree runs back into the city and buys the first bottle of cheap rum he can get his hands on. Igor is satisfied, taking long swigs and flinging the liquor into the air for the flies.
- He tells the party that he saw a cloaked cultist wielding a coil of red string not far from the assault on the Keepers, and that the cultist fled into the Reliquary, the palatial building at the east end of the Necropolis. He appears to speak with the flies, and tells them yet more; the flies say not to trust Chelsean Featherhair, and they appear to know about their search for Ardelia Naddershrike; they say her maiden name was Terian.
- The party thanks Igor for his help, and move on back to Oldtown. They inform the documents desk about Ardelia's last name, which they expect will speed up the process, and head out to lunch.
- Throughout the last couple days, the party has become paranoid about being watched by ravens, and are on constant lookout for the birds. At lunch, Jaiden is confronted by a member of the Ironworkers' guild, the same who tried to boss him around a few days ago, and other guilders have to drag him away before a fight breaks out.
- In short order, the party has confirmation; Golathan Naddershrike married Ardelia Terian six years ago in a civil marriage, unusual in Ptolus. Their research indicates that the Terians are a small merchant family that immigrated to Ptolus en masse about a decade ago. Little else is known about them.
- With that done, they settle on their next stop: the Reliquary. They are undeterred by tales that nobody who goes there comes back, but they pick up some insurance in the form of Tiel Lawley, a famed mercenary who fights for the joy of battle alone, and never backs down from combat.
- Back to the reliquary, further east than even the Deathguilders go, the colossal building stands before them.
- In the shadow of the entrance lie several humanoids: blood-starved vampires. They beg the party for blood, just a bit to sate the hunger. The party instead open fire with ranged weaponry and spells, and the weakened vampires fall like fish in a barrel, pounding on the shut door.
- The party tries knocking on the door themselves, to no avail. They also try to knock it down with little success, but succeed in getting attention. It opens slightly, and a humongous, ogreish creature in the other side demands that they leave. The party refuses. The doorkeeper takes exception to their gauche behavior and shuts the door. Then mist flows out of the keyhole, and the doorkeeper reforms in front of them, carrying a sword taller than any of them.
- In the following battle, Jaiden, Tiel and Dmitree engage the doorkeeper in melee while Lucien's cutting words keep the creature off balance. Despite being totally outmatched, the battle seems to go well for them, until Tiel's legendary endurance gives out and the doorkeeper fills the area with mist... and something moves in the mist. When Tiel is crushed by an invisible force, the party books it with his body, leaving the doorkeeper alive but heavily injured.
- They reach the paladins at the Siege Tower, but by that point, Tiel's been dead for several minutes. The paladins excoriate the party for their recklessness and take his body. The exhausted party returns to the Ghostly Minstrel to rest and regroup, finally reuniting with Miranir. The next morning, the 12th, they receive a message: a ransom note for their friend Anageo Quigg.
Friday, October 22, 2021
Ptolus Session 1: Meet the Rats
Dmitree, human druid. Seeking out the famed druid Andach and the answer to the last riddle posed by his cousin
The Courier, 8th of Wind 721
ITLESTEIN TALKS AND WALKS!
After his arrest two days past for treasonous speech outside the Oldtown Admin, D-R leader Helmut Itlestein is released in order to ‘not impede his duties to his congregants.’ Meanwhile, HI’s little helpers rot in jail. So much for a man of the people! Watch out for the city’s most heretical high priest, and stay safe Ptolus.
The Midtown Partisan, 8 Wind 721
BALACAZAR: TOO MUCH CRIME!
Balacazar head gave a speech declaring the KCL’s recent attack against him shows how bad crime is. He’s taking to the streets to ‘keep people safe’ from them. We’re sure Lord B. knows more about Ptolus’ crime than we do, and wish him the best in his holy crusade.
The Noble Record, Wind 721
A SHADOWY AFFAIR!?
ERTHUO CHAMBERMAID TELLS ALL!
Who is Lady Erthuo’s most recent beau, and why is she hiding them? The NR’s secret sources have the whole sordid tale, and this is one for the books.
The Guilder, Wednesday 8 of Wind 721
THE SILVERSMITHS:
BREAKING BREAD OR BREAKING BRICKS?
The Silver Guildmaster sat down to dinner with the head of the Masons. Is this a friendly chat, or muscle deal for his fight against the goldsmiths? Find out!
The Market Voice, Wed 8th of Wind 721
The allure of the far east can be yours, with Faraway Scents! Just off Horseweed St
Your posters and flyers, printed at Blackstock! Intersection of Iron St and Carriage Row
Hunting ratmen? Get Bith’s best! Calabis St
- The party woke in the Ghostly Minstrel on the 8th of Wind, 721, their third day in the city of Ptolus. Their gnomish partner Anageo Quigg has made his way home last night. They dug into some cheese, oats and cold fish as they read the broadsheets.
- Their breakfast was interrupted by an eight-year old courier carrying a message for 'Jaiden Cunningham.' It was a note from the Ironworkers' Guild, reprimanding him for failing to do his guild job, and giving him another task: going to the Darkbirth Madhouse and getting a guild member, Spyncer Coil, out. The courier energetically demanded a silver shield from Jaiden until Lucien pointed out that couriers in Ptolus get paid up front. The courier left in a huff, his con unsuccessful.
Darkbirth Madhouse |
- The party discussed their next move, and settled on checking out the Madhouse. However, once at the site and learning about its history, they decided that signing out a patient would be someone else's problem. Jaiden took the guild note and scribbled 'Unsubscribe all' on the backside, and handed a silver coin to a passing courier to get it over to the Ironworker's Guild.
- With Jaiden soon to be an ex-member of one of the city's most powerful guilds, the party returned to Delver's Square and geared up for another shot at the dungeon. They settled on following the trail of chalk marks they found in the northern sewers in their last delve, and at the end, found a loose brick with a note hidden behind it. They read it, copied it, and then replaced it as best they could.
Alley off 83 Yarrow St. Wait at least half an hourCodeword, Rutabaga
This symbol was also on the note |
- As they were doing this, Lucien heard a voice speaking in his head, alternating between pleas for help and food. A slimy tentacle snuck out from the sewer muck, but the party sprang away. The voice declared it only wanted to shake their hands. Miranir stepped forward and offered his hand in friendship. He barely avoided being grappled and dragged into the muck, as a great, bulky mass swelled out. They struck at it and ran away, the telepathic voice cursing them.
- The party resolved to follow the clue on the note, and traveled up to Oldtown. There they found a dead-end alley right where the note said, and after some searching, found the same symbol on the note carved into a brick, which was not loose. They waited at the mouth of the alley for some time, and then a voice came from behind Dmitree.
- The voice had no obvious source. Dmitree gave the password, and the voice cackled. It complained that this job had been unusually difficult, but it had discovered that two days earlier, Malkeen Balacazar had entered the city with a rusted iron box, which in fact contained a Dwarvenhearth key. Lucien and Miranir knew stories about the ancient dwarven city below Ptolus, untouched by surface dwellers for many centuries at least. A key into Dwarvenhearth could be immensely valuable.
- The party thanked the voice for the information, and informed it that another person would be coming by later for the same report. They observed that across from the alley was Menasa's, a boarding house, and after considering waiting on the roof, decided to rent a room there for the night and stake out the alley to see who else came by.
- Soon after getting the (remarkably cheap) room, conveniently endowed with a balcony, they settled in to watch the place. Lucien checked out some of the neighboring rooms to ensure they were secure, and barged in on a couple in the throes of passion. Meanwhile, Dmitree remembered he was still on Quigg's payroll as an advertiser, and decided to grow out the nearby plants and fashion the vines into a banner. With several hours' work, during which nobody went to stand at the mouth of the alley, Dmitree, hung a net of vines which advertised Wondrous Tattoos in North Market.
- Several interested customers came into the boarding house to ask about the banner, and Dmitree, who unconvincingly gave his name as 'Mossy Silverthorn' got a stern talking to from Menasa for failing to pay her for use of her façade, and Lucien had to advocate on his behalf and take down the banner himself.
- Some hours later, well after sunset, an elven woman with silvery hair stops at the mouth of the alley and leans against the marked brick. With the exception of Lucien, she notices the whole group watching her from the balcony. She stealthily performs a magic spell, and shortly afterwards subtly beckons to the group.
- They descend to meet her, and Miranir brazenly asks if she's a member of the Longfingers Guild. Lucien has to work hard to salvage the situation, but does eventually convince this woman, Chelsean Featherhair, that his companion meant no offense by it. Chelsean casts a sound-muffling spell around them and questions the party. The party make their services available to the Longfingers in any operation which would harm the Balacazars or Killravens.
- She tells the party she'll send word once she has a job for them, confirms the intel on Malkeen Balacazar, and excuses herself. The party decides the night is young, and that since it's always dark in the dungeon, there's no wrong time to delve. This time, they went looking for ratmen, since they'd heard the bounty per tail got raised from 2 to 3 gold pieces each.
- That night they located and fell upon a heavily infested ratman nest in the sewers, slaying many, but receiving heavy wounds of their own in turn. When they realized the nest extended far beyond their expectations, and heard the rumbling of many rats further in the tunnels, they turned tail and ran for the surface. They stayed in Menasa's boarding house that night, the couple in the other room making sleep difficult.
- The next morning, they waited with no reward for a message from Chelsean and the Longfingers, and returned to the sewers for more rat tails, this time encountering a patrol of rat-men, including one armed with a rusty pistol. The party made short work of even this foe and returned to the Ghostly Minstrel to count their hard-earned coin.
Wednesday, October 13, 2021
Ptolus Session 0: The First Steps
- While Miranir and Lucien had prior acquaintance, the group as a whole met in the spring of 721, when they all sat outside the South Gate to enter the city, most returning from an errand or travel, Dmitree coming for the first time.
- The Commissar's Men interrogated the crowd and searched them for contraband. It came out that Jaiden had no citizenship papers, but his letter of recommendation from the Shuul and a sympathetic guard sufficed to get the young man through the gate.
- A young woman, Tellith Herdsman, was in the same cluster as the party, and she recognized 'Meep.' He stayed at the inn she works at, the Ghostly Minstrel, for a while after the fire. She recommended everyone stay there, and handed out coupons for the Shadow Theater (a copper penny off!)
- While they were waiting to get in, a hooded man with a black sun tattooed over one eye and his crew rode up to the gate. They were allowed passage without any questioning. This was Malkeen Balacazar, scion and presumed heir of the Balacazar crime family.
- Some time after the eight bell, the party was allowed into the city, and took their morning meal at the Welcome Inn. Their mutual interrogation quickly forged bonds. It came out that Dmitree knew nothing of city life and Jaiden knew much less than he should, while Miranir and Lucien knew the city well. They became fascinated by a poster seeking the capture or death of a dark-elf thief named Shilukar, and resolved to visit the noble House Abanar to inquire after the 1000gp bounty.
- Then they saw a man at the bar, wearing the sigil of the Balacazar family, stabbed in the back. The party did nothing to interfere as the assassin finished the job, announced 'nobody gets away from Korben Trollone!' and ran. The proprietor shaking and crying, the party snuck out the back. They gathered afterwards that the killer must have been an agent of the Killraven Crime League, a new crime empire taking on the entrenched Balacazars; the turf war is escalating.
- They head over to the Guildhouse of Iron, where Jaiden became an official member and got directions to get citizenship papers in Oldtown. He was also given a list of errands and deliveries to make in the area, which he promptly discarded.
- At the Administration Building, they witnessed a gathering of the democratic-republican movement, with the priest Helmut Itlestein presiding and preaching radical social transformation. The small crowd was soon dispersed and Itlestein was gently led away by the guard.
- After even more bureaucracy, Jaiden finally had his papers. With that, they went over to Oldtown and, after further grilling by the officers at the Dalenguard fortress, were permitted to enter the Nobles' Quarter. They made haste to the Abanar estate, where a high-falutin' footman at the gate filled them in on the bounty, and the fact that nobody had any leads. The party resolved to search for this elusive figure, theorizing that he was robbing noble houses on the behalf of the Killraven Crime League.
- They knew dark elves live underground, and there's one organization which knows more than any other about the tunnels beneath Ptolus; the Delver's Guild. They high-tailed it to Delver's Square and down the stairs below the statue of the hero Abesh Runihan into the Undercity Market.
- There they asked about and were shown to the Maproom. The guild librarian, Shad Livbovic, attended to them. He persuaded them to enroll as associate guildsmen and gave them a simple job to get them started, instead of letting them go chasing through the dungeons beneath North Market.
- So the party went down into the dungeon with a pile of crates to restock the safe rooms underneath Midtown. On their way back, they came across a ghoul and two zombies feeding on the corpses of fallen delvers. They slew the undead monstrosities, with Miranir taking a few zombie fists to the face, and determined that these delvers had been fleeing from the deep dungeons and got ambushed by the undead.
- They took up the bodies and returned them to the guild along with their equipment, and found one of the dead clutching a silver swallow signet. After asking around, they identified the signet as the symbol of Abesh Runihan, a trinket that may be worth a pretty penny to a collector.
- They returned to the surface and decided to take up residence in the Ghostly Minstrel, just a few steps away from the entrance. Tellith showed them to their rooms and they took dinner in the taproom. They were surrounded by well-known delvers and adventurers, including the wyvern-rider Daersidian Ringsire, Inverted Pyramid representative Jevicca Nor, and paladin Steron Vsool.
- The next morning they woke to the bells of St Gustav's and returned to the Delver's Guid. Shad gave them another assignment in the direction of North Market, restocking and refining the maps where the dungeon meets the sewers. While down there, the party encountered a pair of rough-looking humans climbing up out of the sewers onto the street. They hailed them, got rebuffed, but passed in peace.
- They climbed up to an alley in southeast North Market, and got a noseful of a smell much worse than the sewer from a passerby covered from head to toe. They trailed him to a shop named 'Wondrous Tattoos' and snuck around to the back entrance. They heard an argument between a deep, raspy voice and a gnome about the gnome's debt. They realized they had trailed a creature named Durant, a local Killraven crimeboss known as 'the Stink Man.'
- Dmitree went back through the front door and declared he was looking for a job. He saw Durant wasn't human, but a scaly, lizard-like humanoid. The gnome grew increasingly tense and Meep followed Dmitree, posing as a customer. Durant the Stink Man twigged to the situation and left the gnome, Anageo Quigg, to his 'customers.'
- The party all came in and learned of Anageo's woe, deep in debt to Killraven and with almost no customers to support his expensive shop. His trade was not just in tattoos, but in very expensive magical tattoos, well outside the party's price range. With further discussion, the party realized Quigg had neglected to advertise his shop in the least, and was surprised to learn the nature of his wares was not apparent from his sign.
- Dmitree got himself hired for a silver piece a day as Quigg's marketing agent, while Miranir got a tattoo of a crossed bow and arrow on the back of his neck. They also invited the lonely gnome to go out drinking with them in the Minstrel. That night, after returning to Shad for their pay and putting up signs and posters in the guildhall, they got Anageo to loosen up. They also met one of Ptolus' more unusual residents the ogre mage Urlenius, who swapped heavily embellished stories of his own heroics and seemed sincerely impressed by the party's own, more meager tales.
- The party turned in for the night, knowing they had done some good today.
Monday, August 9, 2021
Principles of RPG Narration
Tiamat flies down from the skies, shimmering with infernal energy, her five glorious heads roaring as one... |
Product Examples: Narration in Print
‘Trudging through the snow, the trip to Okawa’s Bathhouse is by no means easy. Whether it be for experienced travellers (sic), weary adventurers or just determined traders, this trail is by no means easy. Even less so due to the noises that accompany it. Out of fear that a demon might hide at every step, every rush of wind is cause for concern. One can never be too careful around these parts. But that is now all in the past. Not long ago, you found yourself at the entrance to a beautiful wooden building, with shining lights all around. And there you are now, inside the warm interior of the bathhouse, taking off your large winter coats and scarves and finally revealing your faces once more.’
‘Trudging through the snow, the trip to Okawa’s Bathhouse is by no means easy. Whether it be for experienced travellers (sic), weary adventurers or just determined traders, this trail is by no means easy. Even less so due to the noises that accompany it. Out of fear that a demon might hide at every step, every rush of wind is cause for concern. One can never be too careful around these parts. But that is now all in the past. Not long ago, you found yourself at the entrance to a beautiful wooden building, with shining lights all around. And there you are now, inside the warm interior of the bathhouse, taking off your large winter coats and scarves and finally revealing your faces once more.’
‘Trudging through the snow the trip to Okawa’s Bathhouse is by no means easy experienced travellers (sic), weary adventurers or just determined traders fear that a demon might hide at every step every rush of wind is cause for concern beautiful wooden building, with shining lights all around inside the warm interior of the bathhouse, taking off your large winter coats and scarves and finally revealing your faces once more.’
'Trudging through the snow, neither experienced travelers, weary adventurers nor determined traders find the trail to Okawa's Bathhouse easy. Even worse is the rushing wind that might cover a demon's approach at every step. But now you find yourself in a beautiful wooden building hung with shining lights, where you cast off heavy winter coats and scarves and reveal your faces once more.'