Showing posts with label Warlock. Show all posts
Showing posts with label Warlock. Show all posts

Friday, September 27, 2019

GLOG Warlock Class: Dusteater

Based on the short story 'Dusteater' by Joseph Robert Lewis. 

You soar between moons in an aetherial body. You are witness to the blinding symphony of the stars. Sholleth's red arms wind around the world, coiling ever tighter. Her gifts are legion, and for your service she has lifted you above the base dust of the planet below.

Until she has need of your services.

Then you fall. The stellar orchestra whimpers a last plaintive string, the distant flutes of the daemon sultan are silenced. Your awareness folds in on itself. The agony of spiritual constriction turns into a dull ache when you slam back into your body. You scramble to your feet and set about your mistress' bidding. You need only a handful of dust to sate the needs of your earthly body. All is dust. Living or dead, all shall return.

Image result for lovecraft cultist

Dusteater: Gain +1 max MD per template and +1 Save for each two templates
A: Cellular Engines
B: Chitinous Growths
C: Masque of the Red Moon
D: Dusteater

Cellular Engines: You can consume any kind of flesh, and spending an hour feeding on fresh meat (at least one human's worth) heals you to full HP and even reattaches missing limbs.

Chitinous Growths: Your fingers grow chitinous claws (1d6 unarmed damage) and your skin becomes tougher, granting +1 Armor per template when unarmored.

Masque of the Red Moon: Over your next long rest, you carve a wooden mask, a terror of fangs and tendrils. You can see through the eyes of the mask at any time, so long as you are on the same plane of existence.

Dusteater: You no longer hunger or thirst. A handful of dust is enough to sate your daily needs. You no longer feel pain, grow sick, or age. You can turn another willing intelligent creature into a Dusteater with a kiss. At the GM's discretion, this either adds a Dusteater template or replaces one template with a Dusteater.

While the warlock could feasibly have spells from a number of lists, I recommend using the Animist as a base, without the mishaps and dooms.

Patrons and Tasks

Use these tables to generate random patrons and tasks. Largely taken from STC's warlock article:


I am a...
1. Cantor of
2. Trusted confidant of
3. Emissary of
4. Betrothed to
5. Walker of
6. Guardian of
7. Keeper of
8. Creator of
9. Avatar of
10. Concept of
11. Physical manifestation of
12. Roll Twice more, and then twice on the table below


... of...
1. The Stellar Bull
2. Darkness
3. Transience
4. The Hidden Planet
5. Moonbeams
6. Feasts
7. Sleep
8. The Temporal Currents
9. The Nebular Deeps
10. The Void
11. Madness
12. Time


Action
1. Sacrifice
2. Steal from
3. Terrify
4. Cannibalize
5. Convert
6. Extort
7. Aid
8. Enlighten
9. Mislead
10. Subjugate
11. Spy on
12. Impersonate


Target
1. A small animal
2. A ferocious beast
3. A child
4. A stranger
5. A friend
6. A party member
7. A lover
8. A parent
9. Another demon
10. A clergyman
11. Royalty
12. Player picks the target


Special circumstances
1. Under the light of the new moon
2. At the next festival/ball/etc.
3. With no witnesses
4. Today
5. With no help from the party
6. With no magic
7. With your bare hands
8. In service to another demon or deity
9. In running water
10. Once a day/week/month/year for a week/month/year/decade
11. With great care and affection
12. In tandem with another warlock


Reward
Appropriate MD for a known spell
A new spell of the patron's choice
A summoned familiar
A secret of use to you
One small request
Minor magical enchantment
Material wealth
Resurrection

GLOG Class: Warlock

In the wake of rather significant changes (college) my posting rate will unfortunately be dropping quite dramatically.

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My framework for a Warlock, based on this Reddit post and this post from STC. Actual Warlock class upcoming.

Basically, warlocks are freelancers.

Dark Offerings

A warlock has a constant feed of whispers from patrons. Depending on flavor, these patrons may be demons, elementals, fae, outsiders or whatever else you can think of. This feed contains a mix of spam (threats, boasts, obviously scammy jobs), real jobs, and malicious or deceptive jobs.

If you roll behind a screen, you can distribute them as below:

For each message, roll 1d4.
1: Spam
2-3: Actionable offer
4: False or malicious offer

If, like me, you don't have a screen and only roll openly, give the warlock real jobs interspersed with spam. Then, if they complete a job, have them roll a d6. On a 1-2, their patron betrays them. Either the task itself was a trap, or detrimental, or the patron reneges on payment.

I recommend giving new messages often. If you're exploring a dungeon, a new message each hour will set the right pace. If you're not recording time in dungeon play, get on that. If the party is traveling, 1d4 whispers in the course of travel will be about right.

Most of these requests will not be rewarded until the warlock completes a short or long rest. See below.

In addition, a warlock can deliberately call for a favor. This is like pinging every spirit paying attention to the area. The warlock will receive multiple messages at that moment. It's also possible that a spirit directly intervenes of their own accord, and demands a favor from the warlock in return. Refusing this is a bad idea.

Image result for warlock
Unrelated

Reward

Assuming your patron decides to pick up their end of the bargain, the rewards can vary. The bread and butter should be MD, which function similar to a wizard's. A warlock may only hold [template] MD at a time, gained after a short or long rest. Bigger requests grant more MD.

Jobs can also be rewarded with magic items, with information, with temporary henchmen/summons or with favors in kind, to be fulfilled on request. Most of these should also be delayed, but offering a greater service in return for instantaneous action is a good trade-off.

Patrons

In addition to taking freelance jobs, a warlock may decide to go corporate. Pledging themselves to a specific, named patron, carries great benefit, but has its own cost. Their patron will screen requests ahead of time, and enforce payment when working for other entities. Additionally, they can appeal directly to their patron instead of dealing with the fickle void.

However, the warlock loses a good deal of choice. They can't take jobs their patron doesn't approve of, and turning down jobs from their patron puts them on thin ice. Doing so repeatedly risks being spurned by their patron, thrown out to the mercy of the void.

When playing the patron, take into account that they're not trying to screw the warlock over. Rather, they have their own agenda, and want to use the warlock the the fullest. If the warlock is unable or unwilling to fulfill that goal, they're not useful. If the warlock has to be sacrificed for the next stage of the plan, they will be. While the relationship of a warlock to a patron can vary greatly, from worship, to slavery to tense collaboration, the patron never sees it that way. The warlock exists to serve, and is disposable.

Image result for warlock

Examples

Alice is a warlock aligned with the Hells, and hears the constant whisperings of demons. She accepts a task from Geomede, Emmisary of Swords, to deceive a priest she encounters on the road the next hour. She tricks him into taking a dangerous road, convinced that his god will protect him, and he is ripped to shreds by wild animals. Geomede awards Alice with 1MD

Alice receives several messages that night, most of them worthless. "Tell me your true name and all your desires will be manifest!", "Leave your gold in that log and you shall be repaid hundredfold!", "Drink the juice of the black lotus with my name on your lips, and I shall make you a lord of the Hells!" There's also another message, a strangled and quick one which tells her not to trust the Keeper of Doorways. The message is cut off before a demonic name is offered.

Alice later takes on a task from Malijeh, the Betrothed of Flames to sacrifice one target of her choosing to the Flames before the next full moon. She chooses a prominent merchant, and dispatches him in his sleep. For her excellent choice and discretion, Malijeh offers Alice a choice of 2MD or an imp which she may summon once for an hour. Alice chooses the imp.

Some time later, Alice is offered a task by Erebus, King of Death. This is a high-ranking demon lord, and Alice seeks to curry favor. She sets a fire at a crowded feast and flees, while the doors magically lock behind her. The promised reward of a long-lost grimoire is not forthcoming, however. A lesser demon has been impersonating Erebus, and has grown fat of its theft. Alice appeals to Erebus, who launches a hunt for the worm. Erebus owes her nothing, but awards her a prophecy. She will appear in Erebus' court before long, and will enter his servitude.

Returning to the city where she slew the merchant, Alice receives a message from Janumon, Keeper of Doorways. Deciding that the earlier warning was gossip, she take the job, venturing into a ruined home in the thieves' district to recover a bound demon. Instead, she finds herself trapped. The relatives of the merchant appealed to demons for vengeance, and Janumon answered. They appear from invisible doorways and set upon Alice with steel. She slays many with her magic and imp, but a poisoned blade breaches her defenses, and she falls to the ground, paralyzed, as she is butchered.

Alice's soul falls through the earth into the Hells. But before she lands in the boiling tar, she is plucked from the air by Erebus. He offers her a choice; the pit, or eternal servitude to Death, with an opportunity to return to the world above and get her own payback. Alice accepts.