tag:blogger.com,1999:blog-8866367177615979788.post7724162137462047245..comments2024-03-28T12:09:20.105-07:00Comments on A Distant Chime: Legendary Layouts: Castle Xyntillan, by Gabor LuxThe Byzantinehttp://www.blogger.com/profile/13099463881655126437noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8866367177615979788.post-36570198522909065852020-04-06T05:27:10.694-07:002020-04-06T05:27:10.694-07:00It's great for low-prep, both because of the c...It's great for low-prep, both because of the clarity and the sheer amount of content. I'd recommend a solid firs read-through with a pencil, to make notes for yourself in the margins, but once you've done that you can come back to the books weeks later and run it right out. Got a game in an hour and forgot to do your prep? Pull out Xyntillan, annotate section A, and you'll be good. The Byzantinehttps://www.blogger.com/profile/13099463881655126437noreply@blogger.comtag:blogger.com,1999:blog-8866367177615979788.post-27872309816160201802020-04-06T05:15:25.342-07:002020-04-06T05:15:25.342-07:00Yes, sorry for that. I meant drop-in drop-out, lik...Yes, sorry for that. I meant drop-in drop-out, like megadungeon play where you have 8-12 players, but only 3-5 show up for a given delve into the dungeon every week.<br /><br />But it seems by your description that it would work nicely, given a short session report is done after each session.<br /><br />The layout really speaks to me for a low-prep game like that. And if it's one of two books you own in print, Xyntillan certainly comes with high praise :)Adrian Hammerhttps://www.blogger.com/profile/13204975261167989318noreply@blogger.comtag:blogger.com,1999:blog-8866367177615979788.post-63843875963323867292020-04-06T04:00:29.501-07:002020-04-06T04:00:29.501-07:00Not sure if by open table you mean drop-in drop-ou...Not sure if by open table you mean drop-in drop-out or multiple simultaneous parties, but it shold work fine for either. <br />It's certainly large enough to host multiple parties for a good deal of time. It's not plot heavy; there isn't a single end goal, boss, etc. Most of it is moving from room to room, exploring, discovering secrets, looting, negotiating with family members. There are a couple of proper 'quest' hooks inside though. No spoilers, but there's a major hidden treasure somewhere inside, plus a geas to hunt down certain family members. The map is very interconnected, but not many permanent changes to the castle unless the party goes out of their way to do that. <br />There are some campaign dynamics, where certain actions attract the Malevols' attention to the party. Once the party gets used to navigating the dungeon and succeeds in absconding with enough heirlooms/killing family members, the family starts to hit back. The Byzantinehttps://www.blogger.com/profile/13099463881655126437noreply@blogger.comtag:blogger.com,1999:blog-8866367177615979788.post-56859731787926854222020-04-06T03:44:47.098-07:002020-04-06T03:44:47.098-07:00How appropriate do you think Castle Xyntillan woul...How appropriate do you think Castle Xyntillan would be for an open table setup? Does it seem heavily interconnected or plot heavy?Adrian Hammerhttps://www.blogger.com/profile/13204975261167989318noreply@blogger.com